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(+1)

Interesting idea, but there's a long way ahead to make it to a full game.

It feels like it lacks something at the start, to keep the player engaged. I walked around for a few minutes before finding the raft, and the slimes are just annoying. Maybe add some more features like drops from the enemies and loot spread in the map

I got stranded in the island on the map to the right after the sword,. I went up in the map and found nothing, so I returned and when I touched the island I couldn't hop on the raft anymore. I think that area shouldn't be accessible, right?


(+1)

Thanks for the feedback!

 I'm planning to add more items, item drops, new weapons and more thrilling combat and enemies, as well as goals more interesting than collecting stars. I'm also planning on fixing the notoriously buggy raft. The next demo will have a bigger and fuller map as well, so stay tuned for that!

These changes will take a while, though, as I'm quite busy until mid-September.

(+1)

Cool! Looking forward to it!

(1 edit) (+1)

The raft still bugs a lot but the overall gamefeel is great for a demo, and the exploration doesn't feel slow, like i thought it would! really nice!

(+1)

Thank you! I'll do something about the raft. If you haven't already, consider filling out the feedback survey linked in the game description.